Adobe's first creative app for kids. I joined before it had a name and designed the core experience from scratch. Free on iOS.
Traditional navigation felt too "adult" in testing. We used an island map instead. Kids explore rather than browse.
Adobe's design system wasn't built for 6-year-olds. Early builds felt intimidating. We adapted it: larger touch targets, bolder buttons, playful motion.
Generative tools turn kids' drawings into clay, yarn, or origami. The child's work stays at the center. AI adds surprise, not authorship.
Short attention spans. Jellyfish disco loading screens. Animated confetti. Characters that wave back. These did more than any tutorial.
From Pixels to Playground: Designing Adobe's First Creative App for Kids. Adobe Design Summit 2025.
A deep dive into the early ideas, explorations, and decisions behind Aqua.
Watch my 2025 Adobe Design Summit talk about designing for kids.
Read Adobe's announcement introducing Project Aqua.
Try Project Aqua on iPad.