Adobe's first creative app for kids. I joined before it had a name and designed the core experience from scratch. Free on iOS.
Traditional navigation felt too adult in testing. We used an island map instead. Kids explore rather than browse.
Adobe's design system wasn't built for 6-year-olds. We adapted it: larger touch targets
Generative tools turn kids' drawings into clay
Short attention spans. Jellyfish disco loading screens. Animated confetti. Characters that wave back.