Project Aqua

Adobe's first creative app for kids. I joined before it had a name and designed the core experience from scratch. Free on iOS.

Role Founding Designer
Company Adobe
Year 2025
4.8★ App Store Rating
375k+ Creations
First Kids Product at Adobe
2025 Launch

No Grids, No Menus

Traditional navigation felt too "adult" in testing. We used an island map instead. Kids explore rather than browse.

Spectrum, But for Kids

Adobe's design system wasn't built for 6-year-olds. Early builds felt intimidating. We adapted it: larger touch targets, bolder buttons, playful motion.

AI Transforms, Doesn't Replace

Generative tools turn kids' drawings into clay, yarn, or origami. The child's work stays at the center. AI adds surprise, not authorship.

Delight Over Features

Short attention spans. Jellyfish disco loading screens. Animated confetti. Characters that wave back. These did more than any tutorial.

Watch the Talk

From Pixels to Playground: Designing Adobe's First Creative App for Kids. Adobe Design Summit 2025.

What Does Home Look Like?

Building a Hybrid Design System

AI as a Sidekick

Balancing Learning with Fun

More Work

Gween Toys

Gween Toys

Product Lead · Toy Design

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